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DARK GREY CROP TOP BABY TEE
MOLD PROBLEM
Free worldwide shipping on orders over $100.
As seen in
British Vogue
- Slow fashion, crafted by artists
- Ships within 5 working days
- 30-day easy returns
Description
The GLIX Mold Problem Baby Tee isn't trying to fit in — and it shows.
Cut in a cropped silhouette from 100% soft cotton, this dark grey graphic tee carries a pixelated abstract print on the front and a neon green GLIX logo on the back. It's the kind of piece that looks like it came from a parallel timeline where streetwear and glitch art merged into something you actually want to wear.
Designed and made in Istanbul by GLIX — an art and design studio working at the intersection of technology, culture, and fashion — every detail is intentional. The curved hem sits just right over high-waisted jeans or a low-rise skirt. The fabric is breathable enough for all-day wear, structured enough to hold its shape.
This is slow fashion. No fillers, no shortcuts. Just cotton, concept, and craft.
Fit: Cropped, slim fit
Material: 100% cotton
Made in Türkiye
Material & care
Shipping & returns
Orders ship within 5 working days with the tracking number emailed to you. Questions about tracking: [email protected]
You have 30 calendar days to return an item. It must be unused, unwashed, in its original packaging with tags attached, with proof of purchase. Learn more in our return policy.
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About us
We are an istanbul-based avant-garde design, art, fashion, and software studio, established in 2023, consisting of visionarie artists, designers and software developers.
We engage with the techno and AI-driven reality of today, exploring how rapid technological advances transform our culture, habits, social interactions, and perception of reality.
Our work takes an interdisciplinary approach, drawing inspiration from the intersection of art, fashion, technology, and science to create innovative new forms. in this era of globalized hypercapitalism, we aim to materialize our ideas into meaningful, sustainable, high-quality, unique and cool products, and any kind of experimental 3d tangible objects.
Our experiments and products are not only limited to tangible product lines; we make softwares and videogames for creative minded people to utilize our aesthetics.
We want to give a voice, new means of self-expression for those who questions the essence of reality and existence, systems and mechanisms, the society of the spectacle, and the boundaries between / the coexistence of digital-analog worlds.